Gamified virtual tour of the Sacristy of the Santo Domingo de Silos Monastery. This area cannot be visited live by tourists because it is within the closure, however it keeps a good number of artistic treasures.
Due to its cultural interest, it was a good idea to create a virtual sacristy so that it could be visited by anyone. The characteristics of the place demanded a high quality realistic visual representation.
In order to make the virtual tour more interesting and fun, I added unusual features, so that it not only served to visualize the environment, but also allowed one to interact with it: pick up objects, play music, obtain information about certain works, change the environment, ... I also introduced a small game or plot (gamification) that the visitor could solve to make their experience more immersive.
Client: Technological Institute of Castilla y León (ITCL)